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Details
The RDT-textures are produced by using highly detailed 3d-scans to get accurate color and depth informations from a real location. At the processing, we work with polycounts up to 20.000.000 and native scan-resolutions over 16k. We also use a image-based-lightcancelling-process to reduce the light and shadows in the diffuse-map. All maps are provided with layers for glossyness, roughness, ambient occlusion and more, so it's prepared for physical rendering. Most maps are leveled to set it to 100% and it fits - so you save time setting up a material. We also provide normal-maps as a alternative to the displacement, or to support it. With these textures you can reconstruct the original surface incl. the geometry with a minimum of resources and a maximum of speed and flexiblity.
Map it on any convenient geometry - adjust hight - render - that's it !!
Highly detailed scanned informations are optimized, corrected and baked into several image-textures in order
to setup a material for CG-renderings. (passive and realtime)
By using the provided depthmap for displacement you can even reconstruct the geometry of the surface.
The scans have:
- more than 60.000.000 dense-points,
- polygon-objects with over 10.000.000 faces and
- raw scan-textures with up to 16k HDR
The maps are
- 100% tileable
- they can dramatically speed up your workflow because there is no scattering needed
- they should work with all engines
- they can look extreme realistic
Collection with 28 high detailed, scanned surfaces. Including: Forestfloor-Pack-1, Forestroad-Pack-1, Leaves-Pack-2, Roots-Pack-1
Zusatzinformation
Lieferzeit | Nein |
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Weiterführende Links
Demo-Download: http://real-displacement-textures.com//demodownloads